
Fetch Quest
Fetch Quest was made for round 2 GDKO 2025.
The task this round was to create a compelling narrative but also incorporate a projectile and an animal that is integral to the gameplay. So with that in mind, officially this a fetch simulator with a long preamble....
Actually, this a story about about loss and coming to terms with it. I really did start out trying to follow every point in the assignment but, during the process of creating the game it started to go in a slightly different direction and I decided to just go with it.
I hope you find it enjoyable.
I would have liked to flesh everything out a bit more but the nature of game jams is that you have to work within the time limit so here we are.
I should note that there is a glitch that I couldn't sort where the ball may stutter for a moment upon returning the player if they are not moving. It doesn't affect gameplay.. it just looks weird. :)
Controls:
- D / right arrow / d-pad-right / analog stick right: Move Right
- A / left arrow / d-pad-left / analog-stick-left: Move Left
- Space / gamepad X: Jump
- X/ period / gamepad A: Toss Ball
- W / up arrow / gamepad Y: Interact with NPC / Progress conversation
Music:
"Plaint" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Published | 5 days ago |
Status | Released |
Platforms | HTML5 |
Author | Simoncb |
Genre | Platformer |
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